The Rules of Polo

The goal is to score points by sending the ball between the two poles of the opposing team.

The parties are divided into minimum 4 and maximum of 8 periods called “Desert”. In Europe, where the costs of maintaining stable are quite high, the number of periods in a game is often reduced to a minimum, allowing each player to not possessing, not cause and will move a small number horses (each pony can only play a maximum of two consecutive periods not in the day).

Each “chukka” lasts seven and a half minutes, after which the bell rings. The game continued however, and the bell rings again thirty seconds later, and the game ends where the ball is.

If a defender sends the ball behind the end line, the attacking team is entitled to “kick” the ball being placed at 84 meters from the exit point.
After each “goal”, the teams change ends. In case of a tie, an additional, type “sudden death”, is played, the first player to score saves his team. Any player who follows the exact trajectory of the ball in the direction that it was hit has priority over other players if and only if the ball is on the right side of his mount.

No other player can cut the line in front of him, unless he does it at such a distance that no collision danger is to be feared.
A player can go to meet the ball provided they are in the exact center of the trajectory of the ball and take the ball from the right side of his mount: thus be understood that there will be no collision with the horse coming in the opposite direction and will inevitably on the other side of the ball. These rules are important priorities, directly related to the safety of players and their mounts. Any violation of these rules is punishable by a penalty awarded by the referee, the distance he sees fit, having regard to the seriousness of the misconduct. The referee may allow the presence of a defender in front of goal, or reject it.

If authorized to interfere (we say “mark”) a player by pushing the shoulder against shoulder, trying to hook his mallet to prevent a shot, it is forbidden to cut the line materialized by the trajectory a moving ball in front of the hitter, zigzagging in front of an opponent or to approach at an angle too open trajectories.
There are two referees on horseback (umpires), dressed in black white striped, and an off-field umpire (referee or third man). The mistakes, or “foul”, sanctioned by free kicks on site or at distances from midfield, 60 or 30 yards past the goals.

The clock is stopped during play stoppages, that is to say during a fault, when a pony or a player falls or is injured, when a player loses his helmet, or if the ball goes out of bounds . A broken mallet or lost does not cause stoppage of play: in this case, the player will replace or continue playing with the mallet broken by hitting the handle.

There are different kinds of strokes, which can be grouped into two categories: those who send the ball forwards and backs that send him back. The key strokes are the forehand (off forehand side), the back (near size backhand), the offside neck shot, which passes the breast of the horse and played with the wrist rather than arm the offside tail shot, which runs behind the pony and played with the wrist.

There are various defense techniques: riding off, and hooking (which is to hold the gavel of the opponent with his) are the two main.
The orders will give the players on the field are quite codified. “Take the man first” means that the player has to worry about the opponent and not the ball. “Turn it” means that the player has time to turn around to hit the ball better. “Tail it” means that the player must make a back to a teammate.
Between chukkas, there are three minutes off to change the pony. Players can also request a stoppage of play to change the pony. The ponies can play two chukkas in the afternoon, with a chukka pause between. At halftime, it was five minutes off.



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